Level
5th
Casting Time
1 Action
Range/Area
300 ft.
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
STR Save
Damage/Effect
Bludgeoning

Until the spell ends, you control any non-organic matter that isn't being held by a creature cube up to 100 feet on a side. You can choose from any of the following effects when you cast this spell. As an action on your turn, you can repeat the same effect or choose a different one.

Float. you cause matter to levitate. you can cause it to move up to 50 foot in any direction. It can carry be up to 500 feet.

Launch. A object within range flings at another creature you can see within range. the target must make a dexterity saving throw. on a failed save the target takes 5D10 force damage or half as much on a successful one. the DM may inflict more damage based on the object launched.

Keyhole. you cause a wall, floor, or ceiling into a room to form a hole large enough to fit a large creature, it goes in 5 feet deep.

Meniscus. This effect requires a body of water at least 50 feet square and 25 feet deep. You cause a meniscus to form in the center of the area. The meniscus forms a vortex that is 5 feet wide at the base, up to 30 feet wide at the top, and 10 feet tall. Any creature or object in the area and within 25 feet of the vortex is pulled 10 feet toward it.

When a creature enters the meniscus for the first time on a turn or starts its turn there, it must make a Strength saving throw. On a failed save, the creature takes 2d8 bludgeoning damage and is caught in the meniscus until the spell ends. On a successful save, the creature takes half damage, and isn't caught in the meniscus. A creature caught in the meniscus can use its action to try to struggle out of the meniscus as described above, but has disadvantage on the Strength (Athletics) check to do so. upon the success the space becomes difficult terrain for the creature's turn.

The first time each turn that an object enters the meniscus, the object takes 2d8 bludgeoning damage; this damage occurs each round it remains in the meniscus.

* - (A compass as a casting focus)

Spell Tags: Control

Available For: Wizard (Legacy)

thesowerofoblivion11

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