Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
S
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Debuff (...)
You magically distract or confuse a creature you can see, imposing disadvantage on all Wisdom (Insight) and Wisdom (Perception) checks it makes against you for the spell’s duration. When the spell ends, the creature makes a Wisdom saving throw. On a successful save, the creature realizes you used magic to distract it and may turn hostile.
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