Harnessing the primordial power of nature, an artful command causes ancient vines to sprout from the ground to ensnare enemies. These ancient vines are as strong as the will of the caster, when focused upon they can stand as strong as mountains, lose focus, and are as shreddable as paper.
The caster must direct all of their energy towards maintaining the vines, and as such are unable to move or cast magic until they end the spell. Every turn the target rolls 1d20 to try and free themselves, how successful they are depends on the strength of the vines.
Roll 1d6 to determine the strength of the vines
1-2 - Weak (7 or up Breaks Free)
3-5 - Strong (15 or up Breaks Free)
6 - Unbreakable (Can't Break Free)
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