Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding
A barrier of magical force appears and protects an ally (creature who is neutral or friendly towards you) that you can see within range. Until the start of your next turn, they have a +5 bonus to AC and a +2 to all Constitution and Dexterity saving throws, including against the triggering attack, and they take no damage from the Magic Missile spell. When cast at higher levels you can include one other creature that you can see within range. This means at level 3 you can protect up to two (2) creatures, three (3) creatures at level 4, and so on. This spell also scales in other ways as you cast it at higher levels.
* - which you take when a creature who is friendly or neutral towards you is hit by an attack or targeted by the magic missile spell
Comments