One creature you can see within range must make a wisdom saving throw against your spell save DC. On a success, there is no effect. On a fail, a pair of magical, ethereal cuffs bind their arms by the wrist. Effected creatures are unable to perform any actions that involve the use of the arms or hands and are unable to perform the somatic components of spells.
As an action, the creature can attempt to break free from the cuffs. The creature must make a strength ability check against your spell save DC. On a success, the cuffs links are broken.
If the creature has no discernable arms or armlike appendages (by discretion of the DM), the creature automatically succeeds their saving throw, unless cast at 6th level, in which case the same goes for legs.
At higher levels:
For each level above second level, this spell may target an additional creature. If this spell is cast with a spell slot of 6th or higher, it also binds the legs of effected creatures, reducing their walking speed to 0.
* - (A piece of chain )
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