Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration
10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Force
You evoke two watery tendrils on your arms. The watery arms mimic your arm movements and give you 20-feet of additional reach and can use objects normally.
You can use your action to make two melee spell attacks with your arms. On a hit, the target takes 2d6 force damage. If you hit the same creature twice in the same turn, they must make a Strength saving throw or be knocked Prone.
* - (hand-carved necklace)
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