If caster can see a material component within eye line. With a glance and point at the material with the ring finger. Caster can create many items or constructs dependent on material components selected.
Weapon - Caster can either turn selected component into a magical weapon of +2 for 1d4 roll hours OR turn it into another weapon keeping all previous magical abilities and mods.
Armour - Caster can turn unworn, looted or Armour laying around into one Animated Armour for 1d4 hours - This construct obeys any command from the caster and inherits is casters will. Once construct is destroyed or spell ends caster takes 1d6 Physic damage per hour passed.
Metal - Caster can reform ANY of the specific material component into adamantine or gold equal to the number and component weight lbs.
Ammunition - Caster can manipulate ammo to increase its damage by 1 extra 2D4 roll OR increase the velocity of the ammunition on a successful hit dealing 1d4 force damage and knocking target back 10ft.
* - (Weapon , armour , metal or ammuntion.)
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