Level
4th
Casting Time
1 Action
Range/Area
Sight
Components
M *
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect

If caster can see a material component within eye line. With a glance and point at the material with the ring finger. Caster can create many items or constructs dependent on material components selected.

Weapon - Caster can either turn selected component into a magical weapon of +2 for 1d4 roll hours OR turn it into another weapon keeping all previous magical abilities and mods.

Armour - Caster can turn unworn, looted or Armour  laying around into one Animated Armour for 1d4 hours - This construct obeys any command from the caster and inherits is casters will. Once construct is destroyed or spell ends caster takes 1d6 Physic damage per hour passed.

Metal - Caster can reform ANY of the specific material component into adamantine or gold equal to the number and component weight lbs.

Ammunition - Caster can manipulate ammo to increase its damage by 1 extra 2D4 roll OR increase the velocity of the ammunition on a successful  hit dealing 1d4 force damage and knocking target back 10ft. 

* - (Weapon , armour , metal or ammuntion.)

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy)

GingAra_TheDaddy

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