You attempt to dominate an elemental creature you can see within range. A Wisdom saving throw must be made by the creature at disadvantage, or by the creature controlling it at advantage. If the saving throw is failed, the elemental is under your control at its current hit points. The elemental disappears when it drops to 0 hit points or when the spell ends.
The elemental is friendly to you and your companions for the duration. Roll initiative for the elemental, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you). If you don't issue any commands to the elemental, it defends itself from hostile creatures but otherwise takes no actions.
If your concentration is broken, the elemental if summoned doesn't disappear. Instead, you lose control of the elemental, it becomes hostile toward you and your companions, and it might attack. This uncontrolled elemental can be dominated again at but has advantage on it's Wisdom saving throw. The elemental disappears 1 hour after if summoned.
The GM has the elemental's statistics. Sample elementals can be found below.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Sample Elementals
| CR | Creature Name |
|---|---|
| 1/4 | Steam Mephit |
| 1/2 | Dust Mephit, Ice Mephit, Magma Mephit, Magmin |
| 2 | Azer, Gargoyle |
| 5 | Air Elemental, Earth Elemental, Fire Elemental, Salamander, Water Elemental, Xorn |
| 6 | Invisible Stalker |
Previous Versions
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5/8/2019 3:59:30 AM
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6
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0
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1.0
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Coming Soon
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