Level
Cantrip
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Melee
Damage/Effect
Lightning

You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within 5 feet of you. On a hit, the target suffers the weapon attack’s normal effects, as well as 1d8 lighting damage. If the target is wearing metal armor, this melee attack is made at advantage. If the target is reduced to 0 hitpoints, the remainder of the lightning damage jumps to a random target within 10 feet. If no target is available, the lightning jumps to you.

The additional target must then succeed a Constitution saving throw against your Spell DC, or suffer the remainder of the lightning damage.

This spell’s damage increases when you reach certain levels. At 5th level, the melee attack deals additional lightning damage totalling 3d8. This damage further increases at 11th level to 5d8 and again at 17th level, totalling 7d8.

* - (a melee weapon worth at least 1 sp)

Spell Tags: Damage Combat

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

EchoRulerofDistances

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