You create a 20-foot-radius sphere of glowing fungal spores centered on a point you can see within range. The cloud spreads around corners, coats surfaces, and lingers in the air for the duration. When a creature enters the cloud for the first time on a turn, or starts its turn there, that creature becomes coated in glowing spores.
Attack rolls against a creature coated in glowing spores have advantage, and creatures coated in glowing spores have disadvantage on checks to avoid being seen. A creature may use its action to remove glowing spores from itself or an ally within 5 ft. At the end of its turn, a creature coated in glowing spores must make a Constitution saving throw, taking 2d4 necrotic damage on a failure, or half as much damage on a success, as the fungal spores grow into its body.
A moderate wind (at least 10 miles per hour) disperses the cloud after 4 rounds. A strong wind (at least 20 miles per hour) disperses it after 1 round.
* - (a pinch of glowing dust, a piece of an exotic mushroom, and a few drops of aberration ichor)Previous Versions
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11/18/2022 10:30:17 AM
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11/18/2022 10:38:50 AM
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