Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect

You hurl an undulating, warbling mass of chaotic energy at one creature in range. Make a ranged spell attack against the target. On a hit, the target takes 8d6 + 2d8 damage. Choose one of the d8s. The number rolled on that die determines the attack's damage type, as shown below, if the Chaos Orb doesn't contain that damage you must choose another, and if none of the dice contain a damage type within the orb, you can reroll the damage dice until a damage type matches

d8 Damage Type
1 Acid
2 Cold
3 Fire
4 Force
5 Lightning
6 Poison
7 Psychic
8 Thunder

 

 

If you roll the same number on two of the d6s, the chaotic force jumps from the target to a different creature of your choice within 30 feet of it. Make a new damage roll, which could cause the chaotic energy to leap again. Choose a different damage type each jump (one type used during the duration). If there is a creature the spell could jump to, you must make the damage roll. A creature can be targeted only once by each casting of this spell.

The Chaos Orb counts as a target, and is unaffected by the damage though it is filled and the spell can no loner jump.

Once the spell has ended the Chaos Orb consumes all the damage types used and must be refilled.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, each target takes 1d8 extra damage of the type rolled for each slot level above 5th. ( Which counts when the spell jumps from target to target ).

* - (Chaos Orb (contains different damage types which are consumed))

Available For: Sorcerer (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Farson

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