You attempt to Create strong emotions in a Person. The humanoid must make a Charisma saving throw; a creature can choose to fail this saving throw if it wishes. If a creature fails its saving throw, choose one of the following two effects.
You can add an effect causing a target to be charmed or frightened Or an emotion Ex: Rage, Anger, Happyness. When this spell ends, any Previous emotions resumes, provided that its duration has not expired in the meantime.
Alternatively, you can make a target indifferent about creatures of your choice that it is hostile toward. This indifference ends if the target is attacked or harmed by a spell or if it witnesses any of its friends being harmed. When the spell ends, the creature becomes hostile again, unless the DM rules otherwise.
You can use a bonus action to change the emotion applied to the target
Previous Versions
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11/18/2022 6:21:21 PM
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