Level
2nd
Casting Time
1 Hour Ritual
Range/Area
10 ft.
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You gain the service of a spiritual familiar, a spirit that takes a form of the cherished pet that was consumed in the ritual. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen creature, though it is a celestial instead of a beast.

Your familiar retains its instincts, memories, skills, and affections from its previous life and will act independently of you, but it will always obey your commands. In combat, it rolls its own initiative and acts on its own turn. Depending on the chosen creature, the familiar may attack, and it can take other actions as normal.

When the familiar drops to 0 hit points, it disappears, leaving behind a small fragment of its soul. It reappears after you cast this spell again.

While your familiar is within 250 feet of you, you can communicate with it telepathically. Additionally, as an action, you can see through your familiar's eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses that the familiar has. During this time, you are deaf and blind with regard to your own senses.

As an action, you can temporarily dismiss your familiar. It disappears into a pocket dimension where it awaits your summons. Alternatively, you can dismiss it forever. As an action, while it is temporarily dismissed, you can cause it to reappear in any unoccupied space within 40 feet of you.

You can't have more than one familiar or spiritual familiar at a time. You cannot cast this spell while you already have a familiar.

When you cast a spell with a range of touch, your familiar can deliver the spell as if it had cast the spell. Your familiar must be within 100 feet of you, and it must use its reaction to deliver the spell when you cast it. If the spell requires an attack roll, you use your attack modifier for the roll.

Finally, your familiar will always have at least 10 and an additional 1D6 hit points. They will also have, 1 spell slot and can cast the spells Sacred Flame as a cantrip and Bane.

(Your spiritual familiar only needs a short rest in order to regain all of its hit points and spell slot.)

* - (Recently deceased cherished pet or the fragmented soul of a familiar, 1 permanent maximum hit point of the caster (if being cast for the first time), 100 gp worth of candles, incense, and herbs that must be consumed by a flame in a golden bowl)

Spell Tags: Summoning

Available For: Druid (Legacy) Wizard (Legacy)

AxleDave

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