Level
2nd
Casting Time
1 Action
Range/Area
10 ft.
Components
V, S
Duration
Concentration
1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning
You electrify the air around you, giving yourself the aura of the tempest. At the end of your turn, all creatures within 10 feet of you must make a Dexterity saving throw or take 2d10 lightning damage on a failed save, or half as much on a successful save. If a creature moves into your aura they must also make the saving throw.
At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d10 for each slot level above 2nd.
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