This ritual is permanent after the application. It will increase based on total stats. It cannot be removed by any entity, Spell or player. After one usage, this ritual cannot be used ever again during a session. (WORKING PROCESS)
This spell targets the player that is present for the entire casting time (cannot target other players). While this is active you will not be able to use other skills, classes, spells, items or abilities other than this and any abilities and skills gained from this spell.
This spell has three phases that must be completed in order. Each phase has a chance to fail. If this occurs, the spell ends and the spell slot is lost.
Phase 1: Prepare the Components
An hour is spent drawing a arcane circle on the ground in blood. During this time no entity or additional player can enter 30 feet of the current area this ritual is being performed in. Make an Arcana Check DC 10. If failed, must start over. Half of all current components are lost if failed.
Two hours are spent performing rites over the dagger. This includes inscribing the dagger to bind it to the target and to the sacrifice. Once this process has started, the dagger cannot be used again as a component for this spell.
Make an Arcana Check DC 18. If failed, spell ends.
Six hours are spent preparing the sacrifice. If the sacrifice leaves the arcane circle, the spell fails. Make an Arcana Check DC 20. If failed, spell ends.
Phase 2: Sacrifice of Life
Note: At this point, it is likely that the caster and target will need to make Constitution saving throws or suffer a point of exhaustion.
Once this phase begins, the sacrifice will be consumed in the casting of this spell, even if the spell fails. Over the next six hours, the player dissect the sacrifice in a very specific manner. Make a Arcana Check, DC 22. If success, the target gets advantage on the following check.
The target must make a Performance or Arcana check, DC 25. If failed, the spell ends.
Phase 3: Transfer of Vitality
The final 10 hours is spent transfering the vitality of the sacrifice to the player. This involves the consumption of the sacrifice's blood.
The target must make a Constitution Save DC 15. If failed, the target vomits and the following check is made at disadvantage.
Make a Arcana Check, DC 28. If failed, the spell ends.
Spell evolves based on stats (up to 30). Previous effects stack.
Base Level (where you always start at)
- Accelerated healing.
- Can heal bruises, scrapes, small cuts and muscle tears in days when its normally 2 weeks.
* - (2 Humanoid Dragons Creatures, 1 dragger.)
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