You call forth Bone Goliath. It manifests in an unoccupied space that you can see within range. This corporeal form uses the Bone Goliathstat block. The creature resembles a giant sized skeleton of roughly human shape. The creature falls back to bones when it drops to 0 hit points or when the spell ends.
The creature is an ally to you and your companions. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys your verbal commands (no action required by you). If you don’t issue any, it takes the Dodge action and uses its move to avoid danger.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, use the higher level wherever the spell’s level appears in the stat block
Large skeleton, Neutral
Armor Class 14 + the level of the spell (natural armor)
Hit Points 50 + 10 for each spell level above 5th (the goliath has a number of Hit Dice [d10s] equal to the level of the spell)
Speed 30 ft.,
Damage Resistances (Slashing), (Piercing), (fire), (Necrotic), (psychic),(Cold)
Damage Resistances condition Immunities charmed,
Senses blindsight 30 ft., darkvision 60 ft., passive Perception 12
Languages none
Challenge — Proficiency Bonus equals your bonus
Actions
Multiattack. The Goliath makes a number of Rend attacks equal to half the spell’s level (rounded down).
Rend. Melee Weapon Attack: your spell attack modifier to hit, reach 10 ft., one target. Hit: 1d12 + 4 + the spell’s level piercing damage.
Charge attack. area attack 10ft by 60 ft doing 3d12 + 4 + the spell’s level piercing damage or half on a dex save.
When the Goliath reaches 0 hp it detonates as a bone blast for 1d12 + 4 + the spell’s level piercing damage in a 20ft radius, Dex save for no damage.
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