When you cast this spell, target a corpse within 60 ft from you. You cause this corpse to explode into a sickening cloud of necromantic energy, striking out at any creature you choose within 60 ft of the corpse. As it flies towards the target, the cloud of energy takes on the form of a large burning skull. The target must make a Dexterity saving throw. The target takes 4d8 necrotic damage and 4d8 fire damage on a failed save, or half as much damage on a successful one.
The targeted corpse loses the ability to be affected by the Revivify or Raise Dead spells.
At Higher Levels: When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8, with you choosing either necrotic or fire at the time of casting, for each slot level above 4th.
* - (One corpse within the spell's range)
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