Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
S
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
All (...)

When you cast this spell you invoke some aspect of the time warping properties of the space between stars. While concentrating on the spell, you can store magic in it to increase its effects.

When you cast a damage dealing spell or cantrip that targets either one creature or a single area, you can instead hold it in momentary stasis; each round a spell stays within this area, the spell's damage increases by 2d6 up to a maximum of 6d6. You can only store one spell in this way, which revolves around your head for as long as it is held within it.

You can release a stored spell by using a bonus action, thereafter you treat the spell's targeting as normal.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the maximum damage stored increases by 2d6 per slot level over 1st. Additionally, you can store an additional spell for every two slot levels above 1st.

Spell Tags: Damage Buff Dunamancy

Available For: Wizard (Legacy)

VikinYngof

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