Level
6th
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S *
Duration
1 Round
School
Divination
Attack/Save
None
Damage/Effect

Choose two creatures that you can see within range. A surge of positive energy washes through the creature, causing it to regain 40 hit points. This spell also ends blindness, deafness, and any diseases affecting the targets. Additionally, the healed targets are resistant to all elemental damage until your next turn, and if the target(s) is reduced to 0 Hit Points within the duration of the spell, they return to 40 temporary Hit Points until the end of the spell's duration. This spell has no effect on constructs or undead.


At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, you can select an additional target for each level above 6th level, and the amount of Healing increases by 10 Hit Points for each slot level above 6th.

* - (A small vial of sand, a piece of bark and a snowberry)

Available For: Bard (Legacy) Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

chrisgilmer2002