You walk a very fine line, You draw power from Both the Feywild and The Shadowfell. You have learned to controll the flow of fate. And have Command over Good and Bad luck. As you can tilt the balance of both to aid you in battle. You call on the power of both realms and as they heed it. Your form changes as Shadow or Light takes hold, 1 Changes your form while the other becomes its fuel. You sit on a throne of chaos.
Shadow takes hold of your body as Light becomes its fuel. Or Light enveolps you, standing atop a foundation of darkness. This the edge oc chaos. A power of two forces united as one. Chaos and Order in Unity.
When you cast this spell, roll a d4,
On a 1, divine protective energy envelope you. You gain the following benefits:
- whenever an ally within 15 feet of you is hit by an attack or spell with an attack roll, you can use your reaction to reduce the damage if the attack by half and take it instead. Any additional effects are still applied to the target of the attack
- you gain resistance to radiant damage
- As a bonus action on each of your turns and when you cast the spell, you can give yourself or an ally within 15 feet of you, temporary hit points equal to your charisma modifier
On a 2, dark magic from the Shadowfell envelops you. You gain the following benefits:
- you gain resistance to necrotic damage
- As a bonus action on each of your turns and when you cast the spell, you can choose to intimidate a number of creatures within 15 feet of you equal to your spellcasting modifier. They must make wisdom saving throws or become frightened of you. They can repeat their saving throws to end this effect at the end of their turns. Once a creature of frightened in this way or succeeds their saving throw, they cannot be so again for the duration of the spell.
- you have advantage on any attack rolls made against a frightened creature.
- if an enemy makes an attack against you, you can immediately use your reaction to make a weapon attack against them. If this attack hits, deal an extra 1d4 necrotic damage
On a 3, You choose the effect.
On a 4, The spell backfires and you roll for a wild magic surge on the wild magic table.
* - (1 gold coin)
Comments