The target must make a Charisma saving throw. On a failed save This spell allows the caster to select the personality traits, skills, abilities, talents and memories a person has. All traits that are removed from the original creature must be stored in a duplicate of the original individual. Skills, abilities and talents can be taken away but not added. For example if an individual is a talented carpenter with an easily riled temper and low intelligence the carpentry skills could be given to the original, the temper to the duplicate but neither could be made highly intelligent without significant and unpredictable side effects. Personality traits, skills, talents and memories that are not given to a specific individual are kept by both. On a successful save the target is immune from the spells affect for 24hours.
Each of the individuals when first created will have base states of ten and any amount above or below that before the spell was cast can be split amongst the two. For example if the creature had a charisma bonus of +3 (15) before the spell is cast then the original and duplicates possible charisma scores include +3 (15) and +0 (10) respectively, 12 and 13 etc. Giving one of either the individual or the duplicate a stat higher the before the spell was cast such as giving one the original +4 (17) and the duplicate -1 (8) can be done at the risk of harmful side effects to the original and the duplicate.
Memories and realities can be altered in ways that still seem logical to the individual. For example you could make an individual believe they grew up in a family of bakers when they actually grew up as a farmer or regard an enemy as a treasured friend. You can not make an individual believe they were born a butterfly. One of the two creatures will retain all memories.
If the original and the duplicate are to touch any time after the initial casting of the spell they will be remerged into the same individual holding all the memories of both the duplicate and the original. The spell is also ended if the duplicate is killed. If the original is killed both creatures die.
Originals and Duplicates are indistinguishable save for the fact that duplicates blood appears a pale gray while the originals remains red.
* - (A gift freely given to and accepted by the spells intended victim and one person that loves the intended victim worth at least 1 copper & 1,500 gp worth of ruby dust is needed to complete the spell. )
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