Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
(5 ft. *)
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
STR Save
Damage/Effect
Cold
Choose an unoccupied space that you can see within range. An elemental force that resembles a whirlpool appears in that space.
Any creature that ends its turn within 5 feet of the whirlpool must make a Strength saving throw. On a failed save, the creature takes 1d8 cold damage and is pushed 10 feet away. On a successful save, the creature takes half as much damage and isn’t pushed.
As a bonus action, you can move the whirlpool up to 30 feet in any direction.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the damage increases by 1d8 for each slot level above 2nd.
* - (a vial of water)
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