Level
5th
Casting Time
1 Action
Range/Area
Self (10 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

You project a field from yourself to interfere with harmful magical effects, bathing the area in protective energy.

Whenever you or another friendly creature within 10 feet of you makes a saving throw to resist spells and other supernatural effects such as a dragon's breath or a vampire's charm, they have advantage on that saving throw. 

 

* - (a clear crystal worth at least 50gp)

Spell Tags: Warding

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy)

Babaganoosh

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