Level
2nd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Concentration
10 Minutes
School
Illusion
Attack/Save
WIS Save
Damage/Effect
you point at a creature you can see within 100 feet. an iron wreathe forms around their head, with barbs that deal 1d6 damage at the beginning of their turn, at the beginning of each of their turns, the opponent must make a wisdom saving throw or be forced to obey your commands. a creature can forcefully succeed this throw if they instead take 3d8 psychic damage. if the creature has a wisdom of 5 or less, it automatically fails at the saving through casting this spell at higher levels lets you target one additional creature per level above 2nd level.
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