Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S, M **
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect
Necrotic

You attempt to corrupt the restorative energies affecting a creature so that they cause harm instead. The target must make a Constitution saving throw. On a failed save, the target does not gain hit points or temporary hit points in the triggering instance and instead takes 1d10 necrotic damage.


At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the necrotic damage increases by 1d10 for each slot level above 1st.

* - which you take when you see a creature within 60 feet of you gain hit points or temporary hit points ** - (a coin with one side painted white and one painted black)

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy)

FatGreninja

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