Calling upon the power of Steins Gate you send your mind back in time altering the world lines. There are a number of ways to use this power but none are under your control. The amount of control you have over the outcome depends on your level of knowledge and insight into what actions you must take in the past to change the present. (The dm chooses how the choices you made in the past affect the present in accordance to your desired outcome as long as it makes sense)
If you have no idea what your going to do you must roll a d6 and the following affect will apply.
1 - a close ally of yours changes gender, race or class (the affected player chooses) but have no memory of ever being anything different from their new self.
2 - a hostile creature never existed and is removed from the game.
3 - you use your knowledge of coming events to gain advantage on skill checks for the next hour.
4 - the world itself changes drastically. (The dm has the greatest power here to decide what exactly happens)
5 - someone who is dead comes back to life as if they were never gone in the first place (the player casting this spell chooses who)
6 - your attempt to change the present fails and everything plays out exactly the same way as it already has.
Comments