Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

Select one creature within range and attack it's mind with dark energy. The target must make a INT save or it. takes 2d8 physic damage, and will have disadvantage on it's next INT or WIS save. A successful save results in half damage and no disadvantage. Increase the damage by 1d8 for every level above 1st.

Shadows coiled around the witness's mind. Then the moment vanished, leaving only the sting of its loss.

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

wolf1ord

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