this spell creates a ball of fiery necrotic energy is blasted towards a target selected by the caster. When a character is struck by this spell they the 6d10 necrotic damage and 5d10 fire damage. if hit the target must make a con saving throw. on a failed save they take the damage and that is the end of it. if they fail, on the casters bonus action he or her can cause a pentagram brand to burn itself on the targets back dealing 2d6 fire damage. the brand gives no effects unless the target is a celestial or a fiend. celestials are given disadvantage on attack rolls against the target. fiends are given advantage on attack rolls against the target.the brand can be removed with a lesser restoration spell.
At Higher Levels
for every level spell slot above six the intial spell deals an extra 1d10 fire and 2d10 necrotic. the brand deals a extra 1d6 fire damage for every level above 6