You choose a flame that you can see within range and choose one of the following effects:
- You cause a gout of flame to burst from it, forcing an adjacent creature to make a Dexterity save or take 2d4 fire damage.
- You shoot a jet of flame to fire like a ray from it, forcing a creature within 30ft to make a Dexterity save or take 1d4 fire damage.
- You snuff out the flame.
- You concentration on the spell, giving the flame little legs which it can use to walk to a location of your choosing. the flame moves at 5ft per turn, and can accidentally ignite objects it walks upon, or you can spend a turn concentrating to purposely ignite an object within its square. You may leave the original flame at its location when you perform this trick.
- You enhance the flame, doubling the area of light and heat it provides while also doubling the amount of fuel it consumes.
- You change the color of the flame, or change the shape of the flame to something of your own design, usually shapes, or animals or locations.
This spell only effects a area of 5ft cube, and cannot be used to put out a house fire, though you could effect a 5ft cube of space within said fire.
At Higher Levels. The damage this spell deals increases by 1d4 at 5th level, 2d4 at 11th level, and an extra 3d4 points of fire damage at 17th level.
* - (Fire )
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