You cause bolts of shimmering starlight to fall from the realms beyond, striking up to 7 creatures that you can see within range. Targeted creatures must make a Dexterity saving throw or be hit by a bolt. Each bolt strikes one target, dealing 6d6 force damage, knocking the target prone, and blinding it until the start of your next turn. A creature that makes a successful Dexterity saving throw takes half the damage, is not knocked prone, and is not blinded. If you target yourself or an allied creature, the bolts instead warp and unnaturally heal the creature for 6d6 hit points. Bolts without a target strike the ground harmlessly.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, you can create one additional bolt for each slot level above 7th.
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