Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Until Dispelled or Triggered
School
Necromancy
Attack/Save
DEX Save
Damage/Effect
Acid (...)

When you cast this spell, you inscribe a skull with explosive necrotic energy. The skull violently explodes when a creature of the triggering type comes within 10 feet. Once the skull is triggered, this spell ends.

You can refine the trigger so the spell activates only under certain circumstances or according to physical characteristics (such as height or weight), creature kind (for example, the ward could be set to affect aberrations or drow), or alignment. You can also set conditions for creatures that don’t trigger the glyph, such as those who say a certain password.

Explosive Runes. When triggered, the glyph erupts with magical energy in a 10-foot-radius sphere centered on the glyph. The sphere spreads around corners. Each creature in the area must make a Strength saving throw. A creature takes 5d6 necrotic damage on a failed saving throw, or half as much damage on a successful one.

 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d6  for each slot level above 3rd. 

* - (A Humanoid Skull and powdered diamond worth at least 200 gp, which the spell consumes)

Spell Tags: Damage Control Warding

Available For: Bard (Legacy) Cleric (Legacy) Wizard (Legacy)

Drallop12

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