Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Healing
The piece of iron in your hand burns bright red as a ray of fiery energy jumps to a creature of your choice within range. The creature's wounds seal painfully and it regains hit points equal to 2d4 + your spell casting modifier.
The creature must make a DC 12 Constitution Saving Throw. On a failed save, the creature has disadvantage on its next attack.
At Higher Levels. When you cast this spell with a spell slot of 2nd level of higher, the healing is increased by 1d4 for every slot level above 1st.
* - (A piece of iron)
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