Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Healing

The piece of iron in your hand burns bright red as a ray of fiery energy jumps to a creature of your choice within range.  The creature's wounds seal painfully and it regains hit points equal to 2d4  + your spell casting modifier.

The creature must make a DC 12 Constitution Saving Throw.  On a failed save, the creature has disadvantage on its next attack.

At Higher Levels.  When you cast this spell with a spell slot of 2nd level of higher, the healing is increased by 1d4 for every slot level above 1st.

* - (A piece of iron)

Spell Tags: Healing

Available For: Sorcerer (Legacy) Wizard (Legacy)

Kelph1

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