Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Bludgeoning
Skuldur's blood magic guides your hands as you temporarily crack apart the bones of one creature you can see within range. The target makes a constitution saving throw. On a failed save, the target takes 4d6 bludgeoning damage, and until the end of its next turn, its speed is halved and it has disadvantage on weapon attacks. On a succesful save, it takes half as much damage and suffers no other effects.
If the target is undead, it has disadvantage on the saving throw and is knocked prone on a failed save.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bludgeoning damage increases by 1d6 and every enemy attack roll adds 1d4 necrotic damage.
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