Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Bludgeoning

Skuldur's blood magic guides your hands as you temporarily crack apart the bones of one creature you can see within range. The target makes a constitution saving throw. On a failed save, the target takes 4d6 bludgeoning damage, and until the end of its next turn, its speed is halved and it has disadvantage on weapon attacks. On a succesful save, it takes half as much damage and suffers no other effects. 

If the target is undead, it has disadvantage on the saving throw and is knocked prone on a failed save. 

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the bludgeoning damage increases by 1d6 and every enemy attack roll adds 1d4 necrotic damage. 

Available For: Bard (Legacy) - College of Spirits (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Sorcerer (Legacy) - Shadow Magic (Legacy) Warlock (Legacy) - The Undead (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Blood Hunter - Order of the Profane Soul

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