Level
7th
Casting Time
1 Action
Range/Area
Self 60 ft. (60 ft. *)
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
CON Save
Damage/Effect
Psychic (...)

Campaign: Dungeons of Drakkenheim
Researching the Spell: A character who can cast 5th level spells can research Conjure the Deep Haze. To complete the research, the caster must spend 14 days of downtime and 700 gp.
Contaminated Spell: When you cast this spell, you gain one level of contamination.

Octarine rays of light flash from your hand. Each ray is a different colour and has a different power and purpose, see the table below. Each creature in a 60-foot cone must succeed on a Constitution saving throw. For each target, roll a d8 to determine which colour ray affects it

  1. Psychic. The target takes 20d6 psychic damage on a failed save, or half as much damage on a successful one.
  2. Necrotic. The target takes 20d6 necrotic damage on a failed save, or half as much damage on a successful one.
  3. Force. The target takes 20d6 force damage on a failed save, or half as much damage on a successful one.
  4. Radiant. The target takes 20d6 radiant damage on a failed save, or half as much damage on a successful one.
  5. Thunder. The target takes 20d6 thunder damage on a failed save, or half as much damage on a successful one.
  6. Confusion. At the start of each of its turns, the affected target uses all its movement to move directly towards the closest creature it can see. Then, the affected target uses its action to make a melee attack against a randomly determined creature within its reach. If there is no creature within its reach, the affected target does nothing this turn. At the end of each of its turns, the affected target can make a Wisdom saving throw. If it succeeds, this effect ends for that target.
  7. Contamination. At the start of each of its turns, the affected target gains one level of contamination. At the end of each of its turns, an affected target can make a Constitution saving throw. If it succeeds, this effect ends for that target, but any contamination levels gained remain.
  8. Special. The target is struck by an additional ray. Roll again twice. There’s no limit to how many additional rays can strike a single creature in this manner.
* - (a delerium fragment worth 100 gp, which the spell consumes)

Spell Tags: Damage Control Special

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Keovar

Comments

Posts Quoted:
Reply
Clear All Quotes