You afflict a creature that you can see within range with creeping lethargy. Constructs, oozes and undead are immune to this spell.
The target must make a Wisdom saving throw. On a failed save, it suffers one level of exhaustion and can't take bonus actions or reactions for the duration of the spell. Moreover, on its turn, it can move or take one action, not both. At the end of each of its turns, the target must repeat the saving throw. On a failed save, the target suffers one level of exhaustion. On a successful save, the spell ends on the target. Any levels of exhaustion caused by this spell go away when the spell ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd. The creatures must be within 30 feet of each other when you target them.
* - (a Mabaran stibnite crystal worth at least 200 gp)Previous Versions
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