Level
4th
Casting Time
1 Action
Range/Area
150 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Piercing

When you cast this spell, mounds of flesh depicting the grove’s previous victims, with long arms, mouths of sharpened teeth, and tendrils of moving flesh, emerge from the ground in a 30-foot radius centered on a point within range. The area becomes difficult terrain for the duration and emits a cacophony of voices or laughter.

Any creature that starts its turn in the area must succeed a Wisdom saving throw or become frightened for the duration. While frightened by this spell, a creature must take the Dash action and move away from the grove by any means necessary on each of its turns, taking 4d4 piercing damage for every 5 feet it travels. If the creature ends its turn in a location where it doesn’t have line of sight on the grove, the creature can make a Wisdom saving throw. On a successful save, they are no longer frightened. If a creature with flesh dies from the damage dealt by this spell, that creature’s body is absorbed and is added into the grove.

When the spell ends, the flesh shrivels in size before fading away into nothing but dust and ash. If you cast Farrion’s Vile Grove every day for 30 days in the same location, the spell lasts until it is dispelled, and the material components are consumed on the last casting.

* - (a bloodstained rib bone, a tooth, a dried finger, and a tongue)

Available For: Bard - College of Fleshweaving (HGtMH1)

AedanArcher

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