Cast on a pile of twigs, sticks, branches, logs, planks and/or wooden objects (minimum 1 ft diameter x 1/2 ft tall), creates a magical campfire.
Wooden objects may not be enchanted or otherwise affected by or carrying a magical effect
Wooden structures of any kind cannot be targeted unless they are dilapidated to the point where the wood/materials are virtually un-reusable. Unbroken/large wooden objects such as furniture, boats, carts, etc must be owned by the caster to be counted as part of the pile. Any non-owned (non-magical) wooden objects are destroyed without contributing to the size of the fire.
Any protective spell (warding, shielding, concealing, healing, cleansing, etc.) cast on the campfire (or centered on it) increases its range to cover the entire camp, up to a maximum of 50 foot radius, granting their effects to all occupants and/or space within.
For every 12 hours the campfire is active, it must be given 1d4 cubic feet of wood, per ft of the initial diameter (rounded down to the nearest foot) to continue burning; Otherwise, the fire will extinguish and all spells cast on it will end. If the spell is recast within 5 minutes of extinguishing, however, the fire will re-light and burn for an additional 30 minutes and any spell cast on it has a 10% chance to resume
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