Level
3rd
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Instantaneous
School
Divination
Attack/Save
None
Damage/Effect

Tapping into the Divine flow of Time, you rewind time by a few seconds after being attacked allowing you to have a chance to reduce or fully negate the damage you would have been taking. It is as if you have already lived this moment before. 

You must roll 1d20 with the following effects: 
1-2: Critical failure resulting in double damage taken. You have defied the flow of Time and are punished for your meddling.
3-8: Failure. Time flows on unaffected and you take the hit as if you have changed nothing. 
9-13: Half Damage: You know that you are being attack but there is no way to escape it, however you are somehow able to cushion the blow at time of impact.
14-16: Half Damage/Negate: Your AC is raised by 3 for the instance of the attack.  If the attack would still hit with the raised AC, you take half damage instead.
17-19: Completely negate damage. You know where the attack if coming from and are able to easily avoid it.
20: Negate and Counter: You see the threads of time and easily avoid the oncoming attack so well that you put yourself in a position to punish the attacker. Attack with a single action melee, ranged or spell attack.

* - When a creature successfully attacks you, before damage is calculated.

Available For: Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) - Chronurgy Magic

thetlcarter

Comments

Posts Quoted:
Reply
Clear All Quotes