You throw a dagger made of ice at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes cold damage equal to 1d10. A wet or a simple object hit by this spell freezes if it isn’t being worn or carried. And within the time limit you can teleport you can teleport up to the ice daggers that you fire in either start or end of your turn.
The spell creates more than one dagger when you reach higher levels: At 5th level two dagger as well you can teleport or switch up an ally with 5 feet of the dagger, at 11th level you can send three dagger you can transfer objects on where the dagger, and four dagger at 17th level in this level you can make any creatures to teleport to other station of where the daggers are. You can direct the beams at the same target or at different ones. Make a separate attack roll for each dagger. At the end of the duration time the daggers liquifies and looses it's magical properties.
* - (a drop of sweat)Previous Versions
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12/4/2022 12:15:54 AM
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