Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Conjuration
Attack/Save
None
Damage/Effect
Dunamancy (...)

An ethereal orb appears floating at a point you choose within range. The orb lasts for the duration or until you dismiss it as an action, and vanishes if it is ever more than 30 feet away from you or if you cast this spell again.

You can use your action to control the orb, and you can move it up to 30 feet. You can use the orb to manipulate an object in various ways such as moving the object, opening an unlocked door or container, interacting with a lever, or pouring the contents out of a vial. The orb can't attack, activate magic items, or carry more than 10 pounds.

Additionally when the spell ends, you can choose to rewind any actions you took in reverse order up to the point that the spell begin interracting with that object. If the orb interracted with multiple objects, you can choose whether to rewind some or all of the affected objects. If a rewound action would cause the object to return to a space that is now occupied by something else, the rewind stops.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2022 1:11:50 PM
7
0
1
Coming Soon

Spell Tags: Utility Dunamancy

Available For: Wizard (Legacy) - Chronurgy Magic

zedfury