Two 5-foot-diameter Icicle formations appears in an unoccupied spaces of your choice within range and lasts for the duration. Any creature that ends its turn within 5 feet of the Icicles must make a Constitution saving throw. The creature takes 1d4 plus your spell caster modifier as cold damage and there speed is reduced to half on a failed save, or no speed loss on a successful one. the speed loss only applies once per turn.
As a bonus action, you can move the two ice formations in separate directions up to 45 feet. If you ram the Icicles into a creature, these creature must make the saving throw against the Ice formation's damage, and the formations stop moving this turn.
When you move the ice formations, you can direct them over barriers up to 5 feet tall and jump it across pits up to 10 feet wide. Small forms of water, such as puddles or a small flask have a small chance to freeze.
At Higher Levels. When you cast this spell using a spell slot of 4rd level or higher, the damage increases by 1d4 for Every other slot level above 2nd.
* - (two single drops of water)
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