At 1st level
-You can create a black flame either within your hand or within 20 ft of yourself witch you can then manipulate its size or turn it into many things (i.e a ball of flames, a cone of fire or a pillar of flame) you can manipulate your flame within a range of 60 ft. anything that touches the flame that's not you when your not attacking with it has to make a CON saving throw higher then 13 or take 2D8 fire damage or half on a save and cannot cross the flame on a fail (i.e a Blazing circle) You can dispel your flame whenever you choose or it automatically dispels after 1 day, The flames are so hot that you can anything, you need to roll a D20 to melt things , 1-10 you can't 11-20 you can.
At 2nd level
-Engulfing Blaze: You can use a bonus action to manipulate your flame even more to the point here you can engulf your weapon with it and deal a extra 1D10 fire damage. You can even cloak your hands in flame for an extra 1D6 fire damage, (once per short rest,gain an extra use per character level).
At 3rd level
-Fire wielding: as an action can turn your flame into a weapon to wiled you can't make ranged weapons like bows, it doesn't do physical damage like slashing or piecing but flame damage of 1D10 it last till the end of combat or until you dispel(3 per rest short or long) it.
-Flame Aura: As a bonus action you can also wear the flames as armor for 2 hours per long rest adding +2 to you AC u gain an extra hour at the 5th,12th and 15th levels.
At 4th level
-Range of manipulation increases to 90 ft.
At 5th level
-Blaze wall: at the cost of your action you get the ability to create impenetrable wall of flame for 1/2 hour per day, Your range increases to 100 ft.
-Flame eater: Your flame can now "eat" other flame created of magic and heal you up to 1D10 of HP it takes up a bonus action (once per short rest) it can also be used at a reaction.
-Condense blaze: You can condense the flame in to a solid weapon to deal piecing, slashing or bludgeoning damage equal to its material counterpart plus 1D4 fire damage (once per short rest) lasts till you dispel it.
At 6th level
-Your range is increased to 120 ft.
-Flame Emperor: You amass a large amount of flame to throw at a target AOE of 30 ft deals 1D12 fire damage to anyone in range or you can pin point it on a single target to deal 2D12 fire damage but they have a chance to evade using a DEX saving throw higher then 13 on a save they take 1D4 fire damage (once per long rest) takes a full turn to amass the flame.
At 9th level
-All named ability's gain +1 use.
At 15th level
-You gain +1 to all named ability's.
-Manipulation range increased to 200 ft
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