Level
2nd
Casting Time
1 Action
Range/Area
15 ft.
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Psychic

You manifest a divine authority that will be obeyed, taking a step forward you unleash a wave of psychic energy that wracks a creature’s willpower of your choice. A creature caught in the radius takes 4d10 psychic damage and must make a charisma save, or be turned until the end of its next turn. On a save, a creature takes half as much damage and isn’t turned.

A turned creature must spend its turns trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take reactions. For its action, it can use only the Dash action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. If the creature takes damage while turned, the effect ends.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you deal 1d10 extra dice in radiant damage, and the range increases by 5 feet and the creature spends an extra turn being turned.

K1Shiba

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