You brandish the weapon used in the spell’s casting and make a melee attack with it against one creature within reach, which counts as magical for resistance purposes for this attack. If you don't have a melee weapon the spell fails. You use your understanding of dark magic to imbue your weapon with a sickly corruption. On a hit, the target suffers the weapon attack’s normal effects and deals additional necrotic damage equal to your spellcasting modifier. If the target is not a fiend or undead, it must subtract 1d4 from its saving throws until the end of your next turn.
This spell's damage increase when you reach certain levels. At 5th level, the necrotic damage increases to 1d6 + plus your spellcasting modifier. At 11th level, the damage is 2d6 + spellcasting modifier. At 17th level, the damage is 3d6 + spellcasting modifier.
* - (a melee weapon)
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