Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
Components
V, S
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

You place a curse on a creature you can see within range. The target must succeed on a Constitution saving throw or become cursed. A willing creature can choose to fail the saving throw. 

The cursed creature can't regain hit points by any means other than by your abilities, and immediately either takes 1d8 necrotic damage or gains 1d4 hit points, your choice. Whenever the cursed creature receives healing from a source other than you, it instead takes necrotic damage equal to half the hit points it would have received. 

On subsequent turns, if you cast a spell on the cursed creature that restores hit points, the creature gains an additional 2d4 hit points. 

Additionally, you can use a bonus action to move the curse to another willing creature. The spell ends early if you use a bonus action to end the spell, or if a remove curse spell or similar action is placed on the cursed creature.

Spell Tags: Healing Damage Combat

Available For: Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Warlock (Legacy)

SylisCloud

Comments

Posts Quoted:
Reply
Clear All Quotes