Holding the uncut gemstones out in front of yourself, choose one creature you can see within range by focusing on them through the monocle and force the target to make a saving throw, afflicting them with vulnerability to a specific damage-type on a failure. The target makes this saving throw with advantage if they are resistant to the damage-type specified at the time of casting, and automatically succeeds if they are immune. If the target is resistant to the specified damage-type by way of a worn item or equipment - e.g. Armor of Resistance, Boots if the Winterlands - if they fail the saving throw, this spell will neutralize the resistance effect, forcing the target to take normal damage from the specified damage-type for this spell's duration.
If a target that has failed the saving throw would gain resistance or immunity to the specified damage-type (which the target did not possess at the time of casting) while still under the effects of this spell - such as by way of an ability, the effect of the spell Protection from Energy, or consuming a Potion of Resistance - before the resistance/immunity takes effect, the target can reroll the saving throw as they did when this spell was cast. On a success, this spell's hold over the target is instantly broken, allowing the resistance/immunity effect to take its place; on a failure, this spell remains in effect and the resistance/immunity effect is waisted as it fails to take hold.
The damage-type vulnerability and required saving throw of this spell are both determined by the type of gemstone consumed by the casting:
Ruby - Fire - Constitution Save
Aquamarine - Cold - Constitution Save
Tanzanite - Lightning - Intelligence Save
Emerald - Poison - Constitution Save
Citrine - Acid - Constitution Save
Amethyst - Psychic - Intelligence Save
Alexandrite - Radiant - Wisdom Save
Ammolite - Necrotic - Wisdom Save
Moonstone - Force - Wisdom Save
At Higher Levels. When you cast this spell using a spell slot of 5th Level or higher, for every level above the 4th, you can choose to either increase the duration by one minute per level (up to a maximum of 3 minutes) or the total number of targets effected by the spell (up to a maximum of 3 targets). Eg. If you cast this spell at 8th level, you can target three (3) creatures for up to three (3) minutes; if cast at 6th level, you could target one (1) creature for three (3) minutes, three (3) creatures for one (1) minute, or two (2) creatures for two (2) minutes; etc. (When targeting multiple creatures, all targeted creatures must be within a 15ft radius of each other and are all subject to the same damage-type vulnerability.)
When cast at 9th level, this spell can be concentrated on for up to five (5) minutes. Additionally, for the duration of the spell, when a creature dies while affected by this spell, the caster can choose to pass the effect to another creature with 15 feet of the original target; if the caster does this, the new target rolls the saving throw with one (1) degree of disadvantage.
* - (A finely created monocle with a crystal lense affixed into a silver frame; uncut gemstones worth at least 100gp, which the spell consumes )
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