Level
1st
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S, M **
Duration
1 Minute
School
Enchantment
Attack/Save
None
Damage/Effect
Buff (...)

You tap into the aetherial matter that connects the world, and siphon off a measure of good luck from a creature within range. The next time the target rolls a 20 on an attack roll, attribute check, or a saving throw, you can use your reaction to absorb their luck, causing the target to reroll the die. It must use the new roll, even if it is a 20.

Before the duration ends, you hold onto this absorbed luck and can replace one attack roll, attribute check, or saving throw you make with a 20 instead. You lose this luck if you cast this spell again. 

At Higher Levels. When you cast this spell at 2nd level or higher, you can absorb and hold on to the luck of one additional creature for every level above 1st. 

* - which you take when a creature you can see within 60 feet of yourself rolls a 20 on an attack roll, an ability check, or a saving throw ** - (rabbit's foot or four-leaf clover)

Spell Tags: Buff Debuff

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

SylisCloud

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