The blast is created by the summation of the Chronon energy, directed and focused into a single bout of energy that can be set off like a grenade in a area of your choice within range.Once released, the energy disrupts the area it explodes in, temporarily freezing whatever it caught in its path within a stutter. The stutter fills a 5-foot sphere. Any creature in the stutter space when you cast the spell must succeed on a Dexterity saving throw or take 1d4 force damage and is restrained in place. A creature must also make the saving throw when it moves into the time stutters space for the first time on a turn or ends its turn there.
The time stutter imobilises tiny and small objects in its area that aren’t being worn or carried automatically failing the saving throw.
The spell’s damage increases by 1d4 when you reach 5th level (2d4), 11th level (3d4), and 17th level (4d4).
Comments