The first time you cast this spell, you do so as you finish carving your totem within the land type associated with the avatar you seek to form a pact with. Once the spell is cast, you commune with that world avatar. If you pledge to defend the avatar's domain, it will, in turn, pledge to fight with you going forward, and it may also emerge to aid you at the moment that the pledge is made.
Once the pledge is made, to seal the pact, the aspect of the being that you are able to summon shares its name with you. Each summonable aspect of each world avatar is simultaneously its own being and part of the greater whole.
Subsequent castings of the spell summon an aspect of the world avatar that your totem represents, either the wolfwood avatar, the seatower avatar, the skyspire avatar, the inverted tower avatar, or the flamespire avatar. It uses the stat block for that avatar. The aspect is friendly toward you and your allies, and it will usually do as you command (no action required), though it may offer its own suggestion, or take an action on its own (at the DMs discretion).
When your concentration on this spell ends, suffer one level of exhaustion.
At Higher Levels. Note the level of the spell when referring to the avatar's stat block, and grant it the appropriate statistics and abilities as noted.
* - (a totem carved to represent one of the five world avatars worth at least 200gp)
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