Level
2nd
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
1 Round
School
Abjuration
Attack/Save
None
Damage/Effect
Warding

Sensing an intrusion, you throw up a defense to protect your mind from attack or analysis. Until the start of your next turn, you have advantage of Intelligence and Wisdom saving throws and spells and effects that allow a creature to read your thoughts receive no information from you.

* - which you take when you are affected by an effect or spell that makes you take an Intelligence or Wisdom saving throw

Spell Tags: Warding

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Hexblade Artificer (Legacy) - Artillerist (Legacy) Artificer (Legacy) - Battle Smith (Legacy)

birdercrow

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